When:
Fall 2017
Class:
DCOM 351 – Prototyping
Programs:
Adobe Photoshop, PaintTool Sai
The project was challenged to create a child's toy, which is not as simple as it may seem at first. We researched various developmental ages for children, since their toys should evoke some benefit for the desired age group. After brainstorming benefits and problems various children toys provide, I decided to make a weighted blanket designed specifically for children.
The initial sketch for the prototype works with two linings: a soft and cute outer lining and the inner weighted blanket. The outer layer is customizable and friendly for the young audience. The inner lining depends on the age and weight of the child, and thus can be interchangeable. It is also easy to clean if accidents were to occur.
The paper prototype utilized cheap materials to get an idea of how the two linings would interact with each other. The plastic inner lining was easily able to slide in and out of the cloth outer lining.
Branding and better materials were added in this iteration, though scaled down. This is not the final product, but a better idea of what the final product would look like. View the PDF at the bottom of the page for more pictures and details!
I sewed the hand cut kitty pattern onto the outer slip and then attached the button eyes. Of course, a final version would be larger and more refined, but this gets the general idea of the cute direction we're going in. The inside layer is made from stuffing beads and small zip lock bags which were then taped together. This allows even distribution of the weighted blanket and more flexible. I believe if this prototype were to be scaled up to its intended size, it would be successful for a child's weighted blanket.
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My major in Digital Communications has taught me to integrate multiple disciplines into each project. There are always instances of design, user experience, programming, and communication in every project and below will show how much those amounts are utilized. The more filled the bars are, the more that concentration was used in the process of making the project.
Design
User Experience
Programming
Communication